DOD_BELFORT by Mikael "Gorbachev" Catt, (gorb@shaw.ca)

Autumn of 1944, France

This once sleepy French village has been under
German control for months. The village is one
of the areas along the way to victory for the
Allied forces. Only when this region is secured
can the Allies march to Berlin. 

Allied Objectives: 
   - Make sure to capture and secure all 7 main
     areas and leave no resistance behind!

Axis Objectives:
   - Take control of the 7 key locations in and
     around Belfort.

The 7 key locations are as follows:
   - The Allied Headquarters
   - The Destroyed House
   - The Tunnels
   - River & Tree-bridge
   - The Estate
   - The Chapel
   - The Axis Village

"I know this isn't a small task but for the sake
of those back home, Good Luck."

CREDITS:
//Most media has been slightly altered or changed
for Belfort.

SOUNDS
	-Day of Defeat Team
	-Mortar/Bazooka reload sound from
	www.schlex.net
	-Axis cap sounds from www.schlex.net
	-Jack Handey

SPRITES
	-FuzzDad
	-Day of Defeat Team

TEXTURES
	-IR
	-Blazeer
	-Kleinluka
	-Day of Defeat Team	

//Many of the texture names were changed to make sure the 
textures and materials.txt matched up.
Values created for DoD v1.2 7/2/04.

MODELS
	-Tolchock
	-FloMatic
	-Day of Defeat Team

ENVIRONMENT MAPS
//I can't find the source, but I did not make the sky,
I only changed its alignment.


TESTING AND SUGGESTIONS
	-Kustom Kettle
	-Snarkpit Members
	-Red River Syndicate
	-Dying Breed Clan
	-4thIDUSA
	-Friends and Girlfriend
//Any other groups, servers or people I missed, you know
who you are, contact me before the final release to be
included.


